![]() ![]() The maximum X-class Shield Strength stat equals that of the maximum S-class Shield Strength stat, which is a last minute change from the devs.This does not, however, apply to bonuses that try to match a mod with just a sprint distance buff with another mod with only a shield strength buff, like in the forbidden mods. Upgrade bonuses trigger for Defence Systems Upgrades if they are adjacent to any Forbidden Exosuit Modules that have Shield Strength bonuses or each other, increasing their combined Shield Strength above listed values.It can be obtained by the following methods: destroying the Combat Supplies containers dropped by Sentinel Quads Suspicious Packet (Goods) from the Scrap Dealer a gift from. It occasionally twitches, as if experiencing the echo of combat. A highly sprung motor arm salvaged from inside of a Sentinel patrol unit. Health squares added by a Defence Systems Upgrade start out depleted and will not protect the player from death until they have been replenished by a source of healing. Quad Servo is a component that is used for crafting.ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide. Only if used second or fourth the module stat may change. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.Įxample: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. The new module they change into correlates to their order of installation. During module installations it goes up by one. The generation seed is used for all module families at the same time. ![]() Upgrade modules follow a static progression. Defence Systems Upgrade → Sodium x50 + Ion Battery x1 + Wiring Loom x1.Sodium x50 + Ion Battery x1 + Wiring Loom x1ĭefence Systems Upgrade can be dismantled after construction, returning the following ingredients:.For a proper reference, theoretical stats are shown on the table.ĭefence Systems Upgrades can only be obtained from opening Shield Modules.ĭefence Systems Upgrade can be repaired using the following ingredients: Furthermore, this change should now discourage travelers from installing the Suspicious Shield Modules, as they give no more incentive for better stats. Even worse, the X-class upgrades now share the same maximum shield strength stat with that of the S-class. Classes C, B, and S have a 5% range for shield strength stats, whereas the A-class has a 10% range for shield strength stats. Note: The Shield strength buff has something wrong with it. Installing four or more upgrades of the same type in a given inventory tab will disable all upgrades of that type until the upgrade count is reduced to three or less. Up to three Defence Systems Upgrades can be installed in each inventory tab of the exosuit which can accept technology. The likelihood of an upgrade granting both bonuses depends on its class: low (C-class), high (B-class), or guaranteed (A-class and S-class). NOTE: The max for X-class is the same as the current S-class stat do not risk!. ![]()
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